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cog_shs_dlog_paddles.cog
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Text File
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1999-11-15
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2KB
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88 lines
# Jones 3D Cog Script
#
# shs_Dlog_paddles.cog Say the line, Indy.
#
# [JWC]
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved
#
# ========================================================================================
symbols
message startup
message touched
sound in_paddles=Ss04j05.wav local
thing trigger
thing player local
thing cam1spot nolink
thing cam1look nolink
thing offsetcam nolink
thing offsettarg nolink
flex viewangle local
int spoken=0 local
end
# ========================================================================================
code
startup:
player = GetLocalPlayerThing();
return;
touched:
if ((GetSenderRef() == trigger) && (spoken == 0))
{
spoken=1;
print("activated");
MakeMeStop();
StartCutscene(1);
# Camera stuff
MakeCamera2LikeCamera1(cam1spot, cam1look);
SetCameraLookInterp(2, 0); # kill pan & tilt to lock on 2nd target
SetCameraPosInterp(2, 0); # kill dolly mode too
SetCameraFocus(2, cam1spot); # cam 2 takes over here
SetCameraSecondaryFocus(2, cam1look); #looking same place
viewangle = GetCameraFOV(); # it pays to be careful
SetCurrentCamera(2);
SetCameraFOV(viewangle, 0, 0.0); # start here anyway
SetCameraLookInterp(2, 1);
SetCameraPosInterp(2, 1);
SetCameraInterpSpeed(2, 0.7); # about right
Sleep(0.01);
SetCameraFocus(2, offsetcam); # slide out to new spot
SetCameraSecondaryFocus(2, offsettarg); # slide over to new target
sleep(.5);
# "Paddles, the monks..."
PlayVoice(player, in_paddles, 1.0, 1);
SetCameraLookInterp(2, 0); # kill pan & tilt mode
SetCameraPosInterp(2, 0); # kill dolly mode
SetCameraPosition(1, GetThingPos(offsetcam)); # prep to swing back to follow-cam
sleep(.01);
SetCurrentCamera(1);
ClearActorFlags(player, 0x200000); # player in control
EndCutscene();
}
return;
end